Post by Psycho Duck on Dec 10, 2006 22:55:32 GMT -5
Name: Psycho Duck
Age: 37
Gender: Male
Species / Race: Human/Fire Demon Hybrid
Occupation: Techno Mage/Merchant
Weapon of Choice: Psycho Duck has an arsenal of tiny weaponry and explosives. His main weapon of choice however is a variable sword, which can change its length and shape to match the form of combat and to confuse the enemy.
Fighting style: Psycho Duck fighting has been described in the best sense as a berserker rage, using the variable sword to trick and confuse the enemy to its length and speed of the attack. He uses his mastery of technology, knowledge of human anatomy and fire magic to create quick and devastating attacks.
Appearance: Looking at Psycho Duck is not enough to get an impression of what he looks like, as almost all of his body is covered by come clothing. The only thing visible are his red eyes, while his face is covered by a hockey mask and metal jaw. Plump is the first word that comes to mind when you see this midget of a creature, with large bear claws for hands and big bear feet. He covers his body in a hooded-sweater, a long trench coat, jeans and carries a large back pack with all his possessions. Underneath it all, it appears that his flesh is almost pressed and stretched across his body. He looks more like a monstrosity then a man, with three insectoid right legs, bat wings that are not strong enough to fly, but deliver a nice punch and a burnt away face. He carries around with him a
Strengths: Psycho Duck is a seasoned explorer and is highly skilled rouge. He can pick locks, deactivate traps and creating explosives. But his mastery is with technology. He is an expert weapon smith, both projectile and melee, which he sales on the market to sustain himself.
Weaknesses: His insanity usually gets in the way of what others would call common sense. His sense of what is ‘logical’ is also bent, making it difficult for him to make choices that some people deem socially acceptable’. His anarchic soul also gets in the way of what people call law.
Likes: Adventuring, spelunking, shinny things, knowledge, cookies, magic, fire, snow, fresh air, fluffy, food, technology, Christmas, Winter Solstice, Samhain
Dislikes: Anger, hatred, riddles, tummy aches, mirrors, Easter, military, aggression, law and order,
History: Most of the history of this psychotic monstrosity is lost in the holes of his mind. What he does remember seems to be wrong, even to him. His mother was a prostitute and his father was the fire elemental that impregnated all the women in the village where his mother lived. When his half brothers and sisters were born and the father’s identity was revealed, most of the children were killed, except for Psycho Duck. His mother escaped and ran for the mountains. She named her baby David.
David grew up away from whatever prophecy his father had planned, but the elemental blood in his veins would not be denied. He became a techno mage, a wizard that uses technology in order to create illusionary spells and devastating attacks. He also took up geomancy, a form of magic that warped and changed his body to have the claws of bears and the wings of the bat. However, along with the ‘improvements; he created for his body, a change happened to his mind. It became distorted and twisted to the point that his mind could only compensate by going insane. His mother dead and his masters expelling him, he found himself alone in the world. He left his past and his name behind. He became the Psycho Duck.
He now spends his time trying to get a grip in his new reality. To make a living, he hires himself out as a mercenary, fighting with his magic and technology. If time, money and resources come by him, he spends time creating weaponry and selling it on the market. He wandered the world with his technology and magic to sustain him, until he came to the coastal island of Lamiere.
Other RP characters: Zentesh, Raks
Age: 37
Gender: Male
Species / Race: Human/Fire Demon Hybrid
Occupation: Techno Mage/Merchant
Weapon of Choice: Psycho Duck has an arsenal of tiny weaponry and explosives. His main weapon of choice however is a variable sword, which can change its length and shape to match the form of combat and to confuse the enemy.
Fighting style: Psycho Duck fighting has been described in the best sense as a berserker rage, using the variable sword to trick and confuse the enemy to its length and speed of the attack. He uses his mastery of technology, knowledge of human anatomy and fire magic to create quick and devastating attacks.
Appearance: Looking at Psycho Duck is not enough to get an impression of what he looks like, as almost all of his body is covered by come clothing. The only thing visible are his red eyes, while his face is covered by a hockey mask and metal jaw. Plump is the first word that comes to mind when you see this midget of a creature, with large bear claws for hands and big bear feet. He covers his body in a hooded-sweater, a long trench coat, jeans and carries a large back pack with all his possessions. Underneath it all, it appears that his flesh is almost pressed and stretched across his body. He looks more like a monstrosity then a man, with three insectoid right legs, bat wings that are not strong enough to fly, but deliver a nice punch and a burnt away face. He carries around with him a
Strengths: Psycho Duck is a seasoned explorer and is highly skilled rouge. He can pick locks, deactivate traps and creating explosives. But his mastery is with technology. He is an expert weapon smith, both projectile and melee, which he sales on the market to sustain himself.
Weaknesses: His insanity usually gets in the way of what others would call common sense. His sense of what is ‘logical’ is also bent, making it difficult for him to make choices that some people deem socially acceptable’. His anarchic soul also gets in the way of what people call law.
Likes: Adventuring, spelunking, shinny things, knowledge, cookies, magic, fire, snow, fresh air, fluffy, food, technology, Christmas, Winter Solstice, Samhain
Dislikes: Anger, hatred, riddles, tummy aches, mirrors, Easter, military, aggression, law and order,
History: Most of the history of this psychotic monstrosity is lost in the holes of his mind. What he does remember seems to be wrong, even to him. His mother was a prostitute and his father was the fire elemental that impregnated all the women in the village where his mother lived. When his half brothers and sisters were born and the father’s identity was revealed, most of the children were killed, except for Psycho Duck. His mother escaped and ran for the mountains. She named her baby David.
David grew up away from whatever prophecy his father had planned, but the elemental blood in his veins would not be denied. He became a techno mage, a wizard that uses technology in order to create illusionary spells and devastating attacks. He also took up geomancy, a form of magic that warped and changed his body to have the claws of bears and the wings of the bat. However, along with the ‘improvements; he created for his body, a change happened to his mind. It became distorted and twisted to the point that his mind could only compensate by going insane. His mother dead and his masters expelling him, he found himself alone in the world. He left his past and his name behind. He became the Psycho Duck.
He now spends his time trying to get a grip in his new reality. To make a living, he hires himself out as a mercenary, fighting with his magic and technology. If time, money and resources come by him, he spends time creating weaponry and selling it on the market. He wandered the world with his technology and magic to sustain him, until he came to the coastal island of Lamiere.
Other RP characters: Zentesh, Raks